Porsche 911 GT2 2003
Dodge Viper SRT10
Starting with the basement level this will be a holding cell of sorts in a single large room. With an elevator in the far left corner for prisoner transport to the lab room linked to the level above. Some signs of a breakout or catastrophe however I need to conduct more research for this part.
The middle layer will contain a lab room, living quarters and the "main room" which will house some kind of tank system and the "water feature", although currently im uncertain exactly how these will look. All three rooms are connected by a corridor which links to the stairs and will have signs of major damage.
The top layer will have another corridor running in line with the one below. Two main rooms here, the control room and some kind of office. The control room will have an almost bay window-ish feature protruding into the main room with a window into it. Yet more signs of damage with possible blast doors scattered on the floor and so on.
I spent some time creating a little runway environment to animate my model and like usual got a bit carried away. I drew a sphere, halved and iverted it so i could apply this 360 degree skyscape i downloaded and textured a simple runway. I then started modelling a hangar with opening doors which i made somewhat more of a meal than i should have, but got there in the end. I also found this image of an air traffic control tower which inspired me to go forth an model one, however mine looks rather box-ish but it does the job.
The assignment was to construct a low poly model of any World War II aircraft texutre it and provide a simple animation. So i have my first assignment, the door to the virtual world awaits and i want to make my first model worthy candidate. Not knowing all that much about the old crows of World War II I perused the web looking at different types from bombers to dogfighters, Mikoyan-i-Gurevich soviet styled attack planes to the Japanese kamikaze aircrafts i finally settled on the American Equivalent of the Spitfire, the P51 D mustang...
They say "drop 'em in the deep end and watch 'em swim" and quite rightly. Our first assignment has been pretty much like that, to model a World War II aircraft, unwrap and texture it and then provide it with a simple environemnt and produce a basic animation. The first week was pretty much a crash course in 3D Studio Max and its essential tools and gismos, and how they can be utilised to produce and manipulate various shapes..
Ok so it all started with a change of heart. I got stuck in what some may call a bit of a rut, and needed a drastic lifestyle change. I eventually enrolled onto a computer games design course on no more than a whim and a love for playing computer games, for which i can honestly say i had never imagined myself pursuing a career in the games industry. And what a gut instinct it has proven, i had never appreciated what went on behind a game, weve been modelling our first assignment for no more than 5 weeks now and im loving every minute of it. It has changed my entire perspective on life, ordinary mundane objects are now endless possibilities for incoproration in games. When i was at college, i had conversations about how good it would be to go paintballing around my college, i think in the near future i may be able to bring that to life by creating a playable level for the unreal or source engine.