This week we were given the task to research and design a generator to include in the environment with a 1500 poly limit. I was a little over the on the poly count, but i felt that reducing itany further would remove too much detail leaving the asset all the more box-ish. I havent fully finished texturing the engine block, and im not entirely sure where im going to go with it but it may be a case of starting it and seeing how it turns out.
01/12/2009
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