Studying a Bachelor Degree in Game Art, hopefully learning the skills to design model and texture characters in a game ready fashion, and how not to chronically abuse 3d studio max i have decided to compile a journal of my day to day workings...

03/12/2009

Changing Rooms.

Its been a busy couple of days but ive managed to produce another asset this time fully textured, i am pleased with my discipline. Being un-efficient iv decided to work on one room at a time so that my mind wont wander as much when im modelling, or at least it will be contained to just the one room. The main room is a fairly key area in the level and will have alot of focus on it, as all the other rooms stem from it, so ive started here. Originally i wanted to model a tank of some sort to place in the middle of this area, containing a purple liquid and some kind of body. I realised this was possibly a bit too complex for my ability and chose a torture/experiment table, taking my main inspiration from Goldfinger's laser table. The whole process took only two days from designing to texturing and at 1043 polys i cant complain. Now i just need to continue at this pace and come the hand-in ill have finished with plenty of time to spare.