Studying a Bachelor Degree in Game Art, hopefully learning the skills to design model and texture characters in a game ready fashion, and how not to chronically abuse 3d studio max i have decided to compile a journal of my day to day workings...

17/02/2010

drip.

 have been spending some time photoshopping some textures together for the level rather than the meshes. I started by adding a kind of worn effect to the elevator shaft where the moving parts would have cut away at the concrete. Which led to the morgue above were I laid down some tiling to give it an easy clean appearance with some tiles missing, and im going to model some to place on the floor. In the staff room, or living quarters, iv pasted some green 70's paper down to make it a bit less industrial, and added some timely posters up of which i might add a couple more.