Studying a Bachelor Degree in Game Art, hopefully learning the skills to design model and texture characters in a game ready fashion, and how not to chronically abuse 3d studio max i have decided to compile a journal of my day to day workings...

06/11/2009

Let There Be Light.

Almost finished. All the hard graft is done, and it is now time to get the camera out and shoot the bugger.



Pixel Patience

I was anxiously awaiting texturing, as this is something i could see my self pursuing in the industry but was unsure how i would fare. And as it turned out i dont think i did too badly, there are however some errors which i havent had time to rectify due to the approaching deadline but may get round to over the weekend. It's been two weeks since my last post and i reckon the largest proportion has been spent solely on colouring pixels and image overlaying.