Studying a Bachelor Degree in Game Art, hopefully learning the skills to design model and texture characters in a game ready fashion, and how not to chronically abuse 3d studio max i have decided to compile a journal of my day to day workings...
Started the mudbox module and ive opted for a demons head. Iv decided to play around with the sculpting tools and design some heads through inspiration of my research, then take it into max to build a base mesh to then resculpt the final high poly from. Heres one play around..