Anyway, ive moved on to working on a kind of living quarters a staff room of sorts, and i wanted to create some assets that would be in keeping but totally different from the rest of the level. So i modelled a boxy old-school arcade games, the type found down at a dodgy money laundering hall or kids arcade. Like most of the assets so far its a pretty simple modelled box, an inset here a bevel there. I made the texture from scratch from some old pacman work i had done, which was part of my rather small portfolio to gain entrance to the course. I had to use the transform tool to align the dots, wall and characters up by eye but it only took an extra couple of minutes compared to the extra 30 for re-wrapping.
29/01/2010
I like pacman. Cant you tell
Past few weeks i have neglected my blog which is mainly down to the assets ive been making, theyve all been rather dull mundane objects in comparison with everybody elses. But i keep telling myself that if i go putting crazy things in itwould look daft..
Anyway, ive moved on to working on a kind of living quarters a staff room of sorts, and i wanted to create some assets that would be in keeping but totally different from the rest of the level. So i modelled a boxy old-school arcade games, the type found down at a dodgy money laundering hall or kids arcade. Like most of the assets so far its a pretty simple modelled box, an inset here a bevel there. I made the texture from scratch from some old pacman work i had done, which was part of my rather small portfolio to gain entrance to the course. I had to use the transform tool to align the dots, wall and characters up by eye but it only took an extra couple of minutes compared to the extra 30 for re-wrapping.
Anyway, ive moved on to working on a kind of living quarters a staff room of sorts, and i wanted to create some assets that would be in keeping but totally different from the rest of the level. So i modelled a boxy old-school arcade games, the type found down at a dodgy money laundering hall or kids arcade. Like most of the assets so far its a pretty simple modelled box, an inset here a bevel there. I made the texture from scratch from some old pacman work i had done, which was part of my rather small portfolio to gain entrance to the course. I had to use the transform tool to align the dots, wall and characters up by eye but it only took an extra couple of minutes compared to the extra 30 for re-wrapping.
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