Studying a Bachelor Degree in Game Art, hopefully learning the skills to design model and texture characters in a game ready fashion, and how not to chronically abuse 3d studio max i have decided to compile a journal of my day to day workings...

23/10/2009

Unwrapped Like a Gift.

The model is finished, well to a point but being a stickler for detail i have a funny feeling i might revisit the modelling stage later to add some obscure detail i missed or maybe just tweak a single vertex. The time has come to unwrap it, which turned out to be a mind melter, I was seeing grey and white checkers for several days after the first day of it.


Yet Some More Detail.

Time to add the fiddly bits to the aircraft, not much left to do but it still took a proportion of my time which in retrospect could have been spent more wisely. In my opinion hindsight isn't a wonderful thing merely something everyone should use to learn from and just maybe the world would be a better place if that was the case, fat chance. With only the wheels, exhaust, guns and antennae left i cracked on. I constructed the wheels from 3 basic cylinders. I started with the mount, which consisted of two of the cylinders. i bent the lower of the two and welded it to the other. Then with the third added a couple of cap segments and manouvred them to cause an indentation, giving rise to the wheel's shape and then attached this to the mount, and add a simply guard.