Studying a Bachelor Degree in Game Art, hopefully learning the skills to design model and texture characters in a game ready fashion, and how not to chronically abuse 3d studio max i have decided to compile a journal of my day to day workings...

23/10/2009

Unwrapped Like a Gift.

The model is finished, well to a point but being a stickler for detail i have a funny feeling i might revisit the modelling stage later to add some obscure detail i missed or maybe just tweak a single vertex. The time has come to unwrap it, which turned out to be a mind melter, I was seeing grey and white checkers for several days after the first day of it.


So basically i had to untangle that shambles of edges vertices and polys into a tidy net of my plane. Im being a bit dramatic as Studio max did most of the work but it still seemed quite daunting, and the whole process took a while for me to figure out.

After removing most of the details i went about deciphering the mess above, started work selecting the different areas of the plane; fuselage, wings, cockpit, tail fin and intakes etc. I flattened each area separately and aligned each part so the checker pattern was as square as possible, and amazingly after some experimenting ended up with this..



I continued this process, gradually attaching each detail separately and unwrapping it as neatly as possible.
Once done i placed them all into the render window, utilising as much of the space as possible and remembering to keep them square.


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