Time to add the fiddly bits to the aircraft, not much left to do but it still took a proportion of my time which in retrospect could have been spent more wisely. In my opinion hindsight isn't a wonderful thing merely something everyone should use to learn from and just maybe the world would be a better place if that was the case, fat chance. With only the wheels, exhaust, guns and antennae left i cracked on. I constructed the wheels from 3 basic cylinders. I started with the mount, which consisted of two of the cylinders. i bent the lower of the two and welded it to the other. Then with the third added a couple of cap segments and manouvred them to cause an indentation, giving rise to the wheel's shape and then attached this to the mount, and add a simply guard.
I modelled one instance of the exhaust and then used symmetry again to position another on the opposite side of the fuselage. Creating the back mount first i introduced a slight ridge that i thought i could highlight in the texturing process, which allowed me to keep it simple. I Created a cylinder and deleted the cap polygon that would be the hole in the exhaust, then added a shell modifier creating the barrel. Holding down shift to copy the barrel i produced another 5 and positioned them equally along the mount then attached them.
It took a few attempts at modelling this part, as the first ended up all skewiff and the others were just godawful with floating polys all over the show. The biggest mistake i made was trying to remove some of the polys that arent visible behind the mount using quickslice and the delete key on my keyboard. It took at lot longer than id have expected and just made a mess causing me to re-model. Maybe it was worth it in the long run..
The guns were shaped out from cylinders using the inset and extrude tool to create the barrel froming the three various sized gun barrels. Possibly could have done better here but i think it was getting late at this point. Again the time saving genius modifier symmetry, was used to apply them to the opposite wing.
I decided to open out the cockpit and model the initial shape of the inside so when i could make the cockpit canopy transparent, and if i'd have left it as a solid block, and un-manable World War II aircraft might have raised some eyebrows. I first removed the sliding part of the bubble canopy and applied a thin shell modifier to it. Capped the border and extruded it down froming the insides, shaping out the dashboard in the process. Oh and the antennae is a boring old cone slightly squashed increasing the aerodynamics.
I left it here and have decided that if time is permitting a seat, some possible leavers and a "dude" may have to be a later addition, modelled and textured separately as it isn't a requirement of the assignment.
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