Studying a Bachelor Degree in Game Art, hopefully learning the skills to design model and texture characters in a game ready fashion, and how not to chronically abuse 3d studio max i have decided to compile a journal of my day to day workings...

17/10/2009

Intake all the Detail.

After i had found out less was more, like so many things these days, I was left to do some poly removal and tweaking on my overcomplicated box. After several hours of trials and errors, what i ended up with was a tidier model weighing in at just under 800 polys, that in my opinion looked better anyway.






So now it is down to the finishing touches, I started with the air intakes thinking these would be straight forward and would bring on the model another step. The smaller intake under the propellor cone was indeed quite stright forward. A fractional inset on the poly and then a simple negative extrude to create the well, job done.

I moved on to the intake under wing guns blazing, repeating the process from the smaller intake. After a while of modelling the rest of the plane i noticed there was a gap between the underside of the wing and the intake. Im a bit of a stickler for detail and i couldn't let this drop so i ended up creating somewhat of a mess before i came to a close on this area.




I decided to leave it at this point, not for giving up but to move on to the propellor, exhaust, wheels and antennae, with the notion that i could come back to it if need be..




Modelling out the shape of the blade was fairly straight forward, i did it first in a flat plane using a box to start with until i had the shape, then add the twist that gives it its pull when rotating. Using the Modifier Based Space Warps i drew the Twist warp around the blade making sure it was entirely within, then tweaked the values to give the correct twist.



The propellor cone i first created a decent sized sized cone, funnily enough with several height segments using the vertex selection in ediable poly mode started to tweak the shape of the cone widening the point end and slightly tightening the base end until i had the desired shape. Then moving the blade into position above the cone, i moved the pivot point of the blade directly to the center of the cone and rotated holding shift, creating 3 copies of the blade at right angles.
 

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