have been spending some time photoshopping some textures together for the level rather than the meshes. I started by adding a kind of worn effect to the elevator shaft where the moving parts would have cut away at the concrete. Which led to the morgue above were I laid down some tiling to give it an easy clean appearance with some tiles missing, and im going to model some to place on the floor. In the staff room, or living quarters, iv pasted some green 70's paper down to make it a bit less industrial, and added some timely posters up of which i might add a couple more.
07/02/2010
A Bit Meshy.
So heres my holding cells including bed sink and buckets. The wall has a simple uvw map on at the moment but i may wish to dirty them up a bit in which case ill unwrap it. The cell bars and sinks have been attached into a single mesh, along with the beds, and the doors. I did this to make it easier to place within the editor because my level was getting a bit busy and i was struggling to get them into position as individual meshes.
01/02/2010
Death Row
I was inspired from playing arkham asylum to create a mortuary type wall where bodies would be stored. Unfortunately ive been unable to find any images of the exact part i am referencing, but for anyone who played the game remember when your on the scarecrows drugs and you find 3 bodies in bags which appear to be his parents and himself. Im unsure whether to add the remnants of a corpse in one of the open doors but im going to make sure ive come closer to finishing the entire level before adding anything like that. Apart from that ive only spent some time removing all the lights to replace them with a cold blue-ish ambient light, and then i can add brighter lights like lamps and torches with assets too.
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