Studying a Bachelor Degree in Game Art, hopefully learning the skills to design model and texture characters in a game ready fashion, and how not to chronically abuse 3d studio max i have decided to compile a journal of my day to day workings...

30/09/2010

Decorated

So far i have added the roof slates, chimney pots and reworked some of the grunge to be less in your face. It could probably use some more subtlety but i can come back to it if i get chance. Worked some plaster and brick work into the interior and added normal maps to each texture i have completed and one specular.


24/09/2010

Grunge

So im creeping along nice and steadily on this module. Everything is unwrapped and i have made a tiled brick texture for the exterior, added some ivy and plant growth to a corner of the building and some leaves to the guttering. Finally i went beserk with some grunge and algae to add to my abandoned theme. Time to become a painter decorator and do the interior.

18/09/2010

Fence

Started the new module tentatively, a bit anxious as to how its going to turn out. But after an hour or so with the model i have a fair idea what i want to produce, now its a case of doing it. I remodelled the fence, added broken glass to one window and tweaked some of the models to remove redundant polygons. And i stupidly deleted the lights given to me and i just cant seem to get them right now.