Looking at the atomiser again i found a way to quad the loops from the barrel to the handle.
29/01/2011
Wraps
finished the unwrapping of my character now just the weapons to do now. But im currently in the process of acquiring the latest studio max so i will wait till then and use the spline unwrap feature as my bow is slightly more complex. Ive filled two UV maps with the cloak and body and half of the third with the extras like the quiver guantlet and shoulder guard, the rest will be filled with the weapons.
16/01/2011
13/01/2011
Boots
With some guidance ive been removing redundant edge loops to tidy up my character, in the process i managed to remove around two thousand polys. I then spent some time adding some extra detail to my boots as before they were very bland and straight. Now they have folds around the ankles and straps to break up the linearity, a little heel was added to add some definition to the base of the boot.
08/01/2011
06/01/2011
Seamless
Today i spent remodelling the cloak without the seam in, second time round was a lot quicker as i knew all the tricky areas to lookout for. I dont think it looks as good but i think it has been modelled far better and will be a more efficient use of polys. anyway i included both as a comparison.
05/01/2011
Capes
Ill be honest over the christmas period i did no work until the 1st of jan which is bad i know. I figured that if i took a break the work i would do would be far more rewarding and enjoyable. What i have done since last time is model the cloak in two parts and started on the armour piecing. The armour is no where near finished but ive included it give a better feel of how the character is turning out.
The cloak was tricky in parts because i wanted to incorporate the fold down the right cheek that would flow into the cape; i realise this could have been done more efficiently with normals im no expert but i didnt think it would look right.
The cloak was tricky in parts because i wanted to incorporate the fold down the right cheek that would flow into the cape; i realise this could have been done more efficiently with normals im no expert but i didnt think it would look right.
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