Studying a Bachelor Degree in Game Art, hopefully learning the skills to design model and texture characters in a game ready fashion, and how not to chronically abuse 3d studio max i have decided to compile a journal of my day to day workings...

17/10/2009

Day One on the Job

They say "drop 'em in the deep end and watch 'em swim" and quite rightly. Our first assignment has been pretty much like that, to model a World War II aircraft, unwrap and texture it and then provide it with a simple environemnt and produce a basic animation. The first week was pretty much a crash course in 3D Studio Max and its essential tools and gismos, and how they can be utilised to produce and manipulate various shapes..

 The majority of the was spent covering the selection, rotate, scale and move gismos and all the variations of use. We looked at the variations of movement, in single double or triple axis. The use of pivot points on rotations and drawing some different shapes. I decided to construct a simple lego block.


We progressed to editable polys, were we managed to further manipulate our 3D objects using the different selection methods and their various tools: vertex, edge, face, border and element. We covered everything from Extrude to Autosmooth and smoothing groups. Here I used a chamfer to the edges to smooth out the block a bit and make it look more like a lego cube.

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