I imported the fan blade and the shaft as separate meshes so that i could add a mover to the blade to animate it rotating. Using some settings from mastering unreal technology ive managed to acheive a steady constant rotation.
Object - InitialState: None
Movement - Physics: PHYS_Rotating
Mover - MoverEncroachType: IgnoreWhenEncroach
Movement - RotationRate - Yaw 5000 (clockwise rotation in the Y axis)
Movement - bFixedRotationDir: True
Movement - Physics: PHYS_Rotating
Mover - MoverEncroachType: IgnoreWhenEncroach
Movement - RotationRate - Yaw 5000 (clockwise rotation in the Y axis)
Movement - bFixedRotationDir: True
I wanted to add a vent system that could run through the level, and attaching it to the main intake shaft seemed only logical but i was unsure how to position it throughout the level. Each air duct enter into one of four rooms; the blasted corridor were i will model a broken air duct, the control room, the engine room where the generator is housed and the stairwell.
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