Studying a Bachelor Degree in Game Art, hopefully learning the skills to design model and texture characters in a game ready fashion, and how not to chronically abuse 3d studio max i have decided to compile a journal of my day to day workings...

29/01/2010

I like pacman. Cant you tell

Past few weeks i have neglected my blog which is mainly down to the assets ive been making, theyve all been rather dull mundane objects in comparison with everybody elses. But i keep telling myself that if i go putting crazy things in itwould look daft..

Anyway, ive moved on to working on a kind of living quarters a staff room of sorts, and i wanted to create some assets that would be in keeping but totally different from the rest of the level. So i modelled a boxy old-school arcade games, the type found down at a dodgy money laundering hall or kids arcade. Like most of the assets so far its a pretty simple modelled box, an inset here a bevel there. I made the texture from scratch from some old pacman work i had done, which was part of my rather small portfolio to gain entrance to the course. I had to use the transform tool to align the dots, wall and characters up by eye but it only took an extra couple of minutes compared to the extra 30 for re-wrapping.

05/01/2010

Lift Off

Im not even sure if i was supposed to be in college today but due to oversleeping and more importantly the weather i stayed home. I wasnt feeling quite in the mood as my brain was elsewhere sledging, so i eased myself in with this pretty simple torch. I wanted a directional light source mesh that could be placed around the level casting atmospheric shadows. I cant decide if its too big or not as ive had to put blocking volumes over it as you get stuck manouvreing around it.