Studying a Bachelor Degree in Game Art, hopefully learning the skills to design model and texture characters in a game ready fashion, and how not to chronically abuse 3d studio max i have decided to compile a journal of my day to day workings...

05/01/2010

Lift Off

Im not even sure if i was supposed to be in college today but due to oversleeping and more importantly the weather i stayed home. I wasnt feeling quite in the mood as my brain was elsewhere sledging, so i eased myself in with this pretty simple torch. I wanted a directional light source mesh that could be placed around the level casting atmospheric shadows. I cant decide if its too big or not as ive had to put blocking volumes over it as you get stuck manouvreing around it.





I cracked on and decided to get my lift modelled and working with its trigger as it was an assessment criteria i was missing. For this i had a very specific idea in mind, i liked the idea of using pulleys, cables and a weight like traditional lifts. I am almost done with the modelling and will get onto texturing tommorow no doubt, but ive encountered a problem. When the elevator moves in game the cabling attached is so long it passes through to the next level. If i can find a fix like a vanishing volume or a teleporting system that'll work then ill have it finished in a day. Otherwise i may have to learn how to animate it in maya.

 

1 comment:

  1. Hi Pete.

    You lot arnt meant to be in till after next week. The week of the 18th.

    So no worries about missing a day LOL. Nice to see your easing yourself back into modelling your scene with some simple assets. Looking good as always.

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