Studying a Bachelor Degree in Game Art, hopefully learning the skills to design model and texture characters in a game ready fashion, and how not to chronically abuse 3d studio max i have decided to compile a journal of my day to day workings...

07/02/2010

A Bit Meshy.

So heres my holding cells including bed sink and buckets. The wall has a simple uvw map on at the moment but i may wish to dirty them up a bit in which case ill unwrap it. The cell bars and sinks have been attached into a single mesh, along with the beds, and the doors. I did this to make it easier to place within the editor because my level was getting a bit busy and i was struggling to get them into position as individual meshes.





 And i finally textured the lift, another asset i had already made. The hardest part of the texture was the concrete weight, i wanted to created a realistic effect of multiple slabs ontop of each other with a bit of dirt on. Found this texture and set to work, selecting different sections from the line down and pasted several new layers of it. Slowly with a low eraser brush etched away until the layers seemed to merge.

 et voila
 

Also im in love with the sax solo in this song:

1 comment:

  1. Hi Pete.

    Things are coming along REALLY WELL. Your attention to detail is spot on. Keep it up and you will be in for a Top level when its done. :D

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