Studying a Bachelor Degree in Game Art, hopefully learning the skills to design model and texture characters in a game ready fashion, and how not to chronically abuse 3d studio max i have decided to compile a journal of my day to day workings...

17/12/2010

Quads

Ive attached the hands and arms together and target welded the arm to the chest piece, i found that by chance i had created the perfect amount of polys around the arm socket for the arm to attach directly to it. This wasnt the case for the legs as i had to do some jiggery-pokery to get them to align i think i got it right, but i may have a few too many polys as this comes in at 2320.


2 comments:

  1. wow, I don't know much about character modelling but I know that one of the key tips is good clean lines on a base mesh and they're really good clean lines you have there. That looks really nice. Other than that I don't know :D

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  2. All I would possib ly sugegst is to lose some of the vertical loops running down his back and legs. just seems too many. But other that that you have done a fantastic start there.

    Well done Pete.

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