Ill be honest over the christmas period i did no work until the 1st of jan which is bad i know. I figured that if i took a break the work i would do would be far more rewarding and enjoyable. What i have done since last time is model the cloak in two parts and started on the armour piecing. The armour is no where near finished but ive included it give a better feel of how the character is turning out.
The cloak was tricky in parts because i wanted to incorporate the fold down the right cheek that would flow into the cape; i realise this could have been done more efficiently with normals im no expert but i didnt think it would look right.
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ReplyDeletecouldnt edit my comment so had to delete and rewrite....
ReplyDeleteid do the fold in the cloth in the normal map its a bit of a waste of polys for something that makes no visual impact on the shape.
if you can get hold of it i would say check out the book "the art of uncharted 2" by ballistic publishing, it has some really good examples of what a normal map can achieve and will give you some insight to just how important a decent normal map is this gen of games.