Studying a Bachelor Degree in Game Art, hopefully learning the skills to design model and texture characters in a game ready fashion, and how not to chronically abuse 3d studio max i have decided to compile a journal of my day to day workings...

29/09/2011

Busts

So far ive done a basic concept for my zombie head. Reworked deans head to be a slightly larger, fatter and a more grotesque low poly head. The major changes to the model i made are that there is now a somewhat sizable crater on his crown, his right eye is shut, ive added manboobs and some basic teeth. All the fine details will be sculpted in mudbox and then mapped and applied via the materials. gonna try to render in mental ray and give it some nice lighting.

26/09/2011

20/09/2011

19/09/2011

Demons.

Started the mudbox module and ive opted for a demons head. Iv decided to play around with the sculpting tools and design some heads through inspiration of my research, then take it into max to build a base mesh to then resculpt the final high poly from. Heres one play around..

   

16/09/2011

Lights.

Ive been considering my final major project and have decided i want to place emphasis on the characters by use of lighting. Having moved over to mental ray and the wonders of the new lighting systems I have been playing around with them..