Studying a Bachelor Degree in Game Art, hopefully learning the skills to design model and texture characters in a game ready fashion, and how not to chronically abuse 3d studio max i have decided to compile a journal of my day to day workings...

29/09/2011

Busts

So far ive done a basic concept for my zombie head. Reworked deans head to be a slightly larger, fatter and a more grotesque low poly head. The major changes to the model i made are that there is now a somewhat sizable crater on his crown, his right eye is shut, ive added manboobs and some basic teeth. All the fine details will be sculpted in mudbox and then mapped and applied via the materials. gonna try to render in mental ray and give it some nice lighting.

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