Im moving on to some smaller, hopefully quicker, objects to be scattered around the main room in keeping with it so far. We were shown an example level, and in it were some portable halogen lights which i liked the idea of so ive been looking into some kind of "temporary" lighting system to put in this room aswell. Then once im done ill texture the other assets ive modelled and move onto the control room bay window.
03/12/2009
Changing Rooms.
Its been a busy couple of days but ive managed to produce another asset this time fully textured, i am pleased with my discipline. Being un-efficient iv decided to work on one room at a time so that my mind wont wander as much when im modelling, or at least it will be contained to just the one room. The main room is a fairly key area in the level and will have alot of focus on it, as all the other rooms stem from it, so ive started here. Originally i wanted to model a tank of some sort to place in the middle of this area, containing a purple liquid and some kind of body. I realised this was possibly a bit too complex for my ability and chose a torture/experiment table, taking my main inspiration from Goldfinger's laser table. The whole process took only two days from designing to texturing and at 1043 polys i cant complain. Now i just need to continue at this pace and come the hand-in ill have finished with plenty of time to spare.
Im moving on to some smaller, hopefully quicker, objects to be scattered around the main room in keeping with it so far. We were shown an example level, and in it were some portable halogen lights which i liked the idea of so ive been looking into some kind of "temporary" lighting system to put in this room aswell. Then once im done ill texture the other assets ive modelled and move onto the control room bay window.
Im moving on to some smaller, hopefully quicker, objects to be scattered around the main room in keeping with it so far. We were shown an example level, and in it were some portable halogen lights which i liked the idea of so ive been looking into some kind of "temporary" lighting system to put in this room aswell. Then once im done ill texture the other assets ive modelled and move onto the control room bay window.
Subscribe to:
Post Comments (Atom)
I really like your work man its consistantly good quality, cant wait to see what you can produce when your on ut3 and have all the benifits of normal mapping.
ReplyDeletePete you've taken it to a whole new level!
ReplyDeleteI like the attension to detail. it looks well observed and with good modelling and excellent texturing.
ReplyDeleteWell done