Studying a Bachelor Degree in Game Art, hopefully learning the skills to design model and texture characters in a game ready fashion, and how not to chronically abuse 3d studio max i have decided to compile a journal of my day to day workings...

07/11/2009

Rendered Useless

I spent some time creating a little runway environment to animate my model and like usual got a bit carried away. I drew a sphere, halved and iverted it so i could apply this 360 degree skyscape i downloaded and textured a simple runway. I then started modelling a hangar with opening doors which i made somewhat more of a meal than i should have, but got there in the end. I also found this image of an air traffic control tower which inspired me to go forth an model one, however mine looks rather box-ish but it does the job.

Using the line tool with bezier curve on i started to dot-out the path i wished the mustang to follow. Having had modelled retractable doors on the hangar that my animation should include them, so i decided to animate the landing sequence.





I started rendering the short clip on friday evening and when i came to watch it this morning realised i didnt like most of the camera angles and there were some quite obvious mistakes so i had to redo it. One thing led to another and it ended up being 10 seconds longer..



So thats it for aviation, this upcoming week we start spatial awareness and start getting to grips with the Unreal editor, im quite looking forward to it.

1 comment:

  1. I am pleased you are moving one taking on what I have taught you and expanding your knowladge.

    ReplyDelete